Board Thread:Questions and Answers/@comment-16254052-20130822212957/@comment-16254052-20130929074900

It's a shame that a thread I started to discuss which weapons are worth the price & why has become an "I hate hackers" discussion. I absolutely will not play Multiplayer because of them. When I compete against other people, it's so we can evaluate our gaming skills, not our programming skills. Even though I'm a much better programmer than gamer!

So, here's a weapon I'd like to see added. Someone mentioned a Bow or Flechette gun in another thread, and this would work well for the latter. A gun whose damage is based on the target's Health! Instead of set damage, make it a percentage of target's Health. Start at 10% damage and upgradable to 25%. If the shot travels fast, like a rifle or sniper, I could live with a slow reload time. Make it hold 5-10 shots per reload. I'd love a gun like that! As long as they didn't try to hose us on the cost (none of this 500 Star garbage), I'd even maybe spend a few $ from my own pocket.

So, what do y'all think?