Board Thread:Questions and Answers/@comment-16254052-20130830100743/@comment-16254052-20130930053132

Just one weapon, available for coins rather than stars, that does damage based on % of Health instead of a set amount would balance things out nicely. Just think... Target has 100 Health? Weapon does 20 damage. Target has 1,000 Health? It does 200 damage. Target has 50,000 a Health? It does 10,000 damage.

Take that ya punk £!¥%# Hackers!