Witches

Witches is an enemy in Six Guns. It comes in three types: White Witch, Red Witch, and The Supreme Witch.

White Witch
White Witch is a witch that have strong attacks, ability to levitate, scary ghoul, powerful health points, and epic deadliness. It all describes it. It is a supremely improved Red Witch which attacks are slightly stronger and more nimble. Instead of crawling like a Red Witch, it walks through the corridor in a lifeless manner, which is both scary and intimidating, although this makes them easier to shoot. They are more aggressive when attacking, and can move side to side while you are shooting, which makes for alot of ammo-wasting. Its attacks are actually splashed (although it is a low splash radius) unlike other ranged demons, so players who suddenly die after it shoots a skull may be really surpised and mad, but on the bright side you can use this attack against other enemies. It appears to be a nun possesed by a demon or possibly a maid or something weird like that.

Statistics

 * Attack
 * Throws pruple projectile


 * Power
 * Strong (7%)


 * Type
 * Ranged/Splash/Heavy


 * Difficulty
 * Slightly Medium


 * Recommended Weapon
 * Any kind of Shotgun or Flamethrower (Though ranged weapons work well too, such as the Longshot Repeater 1887).


 * Speed
 * Fast (approx. 5%, 3% when walking)


 * Usual Locations
 * Cemetery Catacombs, Fort Ghost, Sister Ingrid's Mine, and Pond Dungeon.

Trivia

 * They will appear on later Outlaw missions.